18 Comments
Sep 27, 2022Liked by John Cullen

What do you think of 2 draws to the button for each team, with both in- and out-turn used? It wouldn't add that much more time, it's still 'sudden death' but it provides a bit more information and more than one player in the spotlight. I guess this would be more akin to soccer's shootouts where a few players are designated to take the kick.

Expand full comment
Sep 27, 2022·edited Sep 27, 2022Liked by John Cullen

Similar to the 0.5 theory, but maybe simpler: run the game normally, but treat extra ends like skins games

Expand full comment

Do away with blank ends. If end is blanked, hammer goes to other team. Would change up the elite game. More offensive, higher score

Expand full comment

I love the 0.5 idea. Keeps the last end tense, ensures that there’s no chance of getting yet another extra end, and seems like both teams have a fair chance. I don’t know the odds but it seems like the combo of force+blank+steal about equals the likelihood of taking 2+.

Expand full comment

Maybe the extra end needs to be doubles style. Chose two players per team, mixed doubles rules.

Expand full comment

Place 2 rocks 2 feet in front of the house, bisecting the 4 foot line, one on each side of the centre line. If you are throwing with the clockwise rotation, your opponent's rock must be on that side of the center line. Your rock will be on the other side. The options are:

1) Draw wide around the opponents rock. You'll likely not get to the pin, but a good draw, depending on the ice, might get you a piece of the button

2) Draw through the port. If you just skinny by the guard, you might catch the pin. Very easy access to the 4 foot on arena ice though.

3) Play across the centre line and tap your rock in. Why would you do that? If you choose options 1 or 2 and raise your opponents rock in the game is over.

Expand full comment